Build 42 reference · Not current-build play-tested
Public map-page text checked 11 September 2026; an interactive browser check was prevented by a browser challenge. The map supports planning, not unverified coordinates, floors, loot, basements or generated locations.
Open the online map
- Open the official Game Map link ↗. It currently redirects to pzmap.org ↗.
- Check any displayed map-version label against your game if the viewer provides one. The live page exposes a Grid / Type control for the coordinate grid; do not use it as evidence of the world or game build.
- Read the viewer’s X/Y values and note the landmark with them. Compare that landmark and road in your game.
PZmap source project ↗ is the community viewer behind the linked map.
Search for a marker before you pan
- Use the field labelled Enter search terms here. Search a town, building or marker name.
- If points are hidden, open Markers and use Toggle POIs. Manage markers, Create / Edit and Share / Import are available for marker work.
- If there is no result, try the in-game spelling or a shorter name. A custom mark or generated location may not be in the built-in list.
Use overlays and vertical context carefully
- Open Overlays for the visible Streets, Forage Biomes, Basements, Spawn Points or Safehouses layers.
- For a multi-level building, an unlabeled selector does not verify a floor, floor name or interior. Check the level and access point in-game.
- Tools exposes Load Save and Enable spoilers. Use those only when the task calls for them.
If the online map does not load
- Follow the redirect to pzmap.org and refresh once. A blank page, timeout or 403/challenge is a web-access problem, not evidence that your PZ save is damaged.
- If the shell loads but tiles or markers do not, check the browser’s network/extension blocking and try the canonical site again later. Do not delete a save or switch Steam branches to repair a map page.
- If the page loads but search is empty, try a shorter term. Toggle POIs changes marker visibility; it does not change the search index.
Diagnose a map and game mismatch
- Check map context: a different map view or mod can put a correct-looking marker in the wrong place.
- Separate map from save: a marker can still have a different road, access route or generated interior in your world.
- Check the branch: the developer says Unstable 42.19 saves do not work on 42.20 and provides a 42.19 beta. Build 41 uses legacy41; switching branches does not convert a save.
- Record one test: search term, X/Y, branch and what you found. Resolve version or view mismatches before calling a location missing.
Why a basement may look different
The official Build 42 overview says basements combine unique and generated locations; generated locations can change on each run, and world seeds determine some generated elements including basements. Use the Basements overlay as a lead, then verify the entrance and interior in your save.
The older Upstairs Downstairs article ↗ is 41.77-era design context, not current B42 map evidence. An old screenshot cannot prove a current floor, loot result or fixed interior.
Sources & version notes
Research-based; not independently play-tested on 42.20.4. Core advice cross-checked against the references below.
- Official Game Map link: current redirect destination ↗
- PZmap community viewer: current controls, markers and overlays ↗
- CalvyPZ PZmap source repository and viewer documentation ↗
- The Indie Stone: Build 42.20 features, basements and generated locations ↗
- The Indie Stone: Upstairs Downstairs (historical 41.77 design context) ↗
- The Indie Stone: Build 42.20 release and 42.19 save compatibility ↗
